Dai Gaole, a recent college graduate who has worked on several matchmaking projects, told us that he believed the bigger social-networking market had low barriers to entry that contributed to its popularity and affluence of opportunities. “With each shift in mainstream media, there is always a change in the social products people use. But no matter how everything changes, the underlying demand to meet people despite time and location barriers is and always will be there.”
He also acknowledged the effect of the pandemic on social app users. “I don’t know if the fanfare for dating apps and livestreaming platforms will persist, but people are definitely more open to meeting others online in the post-pandemic era.”
Dai’s projects include holding matchmaking events both on-campus in the US and across Chinese cities, where participants fill out surveys to be matched with someone by digital algorithms and complete in person tasks or play games with their partner for a short period of time. With regards to the format, he believes that the face-to-face aspect is absolutely necessary. “A lot of online platforms stop at matching and facilitate nothing further,” he commented, “but I think spending time with someone in person is a high-cost but high-reward step.”
Though Tinder and Tantan won over users looking for efficiency with their “swipe right to like” mechanisms and straightforward profiles consisting of a few pictures and a short bio, Soul, a voice chatting app launched in 2016, aimed to facilitate connections through audio and games. More…